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RESEARCH EVIDENCE

I.   Build on Findings from the Science of Learning and Development 

The science of learning and development provides a solid foundation for designing experiences and learning environments that encourage creativity and personal development. 


II.  Discover the Benefits of Creativity and Design Thinking

Educational experiences that encourage creativity and design thinking offer short-and long-term benefits for individual and community well-being.  


III.  Integrate Creativity and Design Thinking into our Daily Lives

Integrating creativity and design thinking into our daily lives at home, school, work, and in the community creates new connections and strengthens relationships.

Menu of Activities

the educational benefits...

"Creative Confidence" by Tom Kelly & David Kelley

Visit www.creativeconfidence.com for design thinking resources and additional activities designed to develop creativity and social emotional learning (SEL). 

"FLOW: The Psychology of optimal Experience" By Mihaly Csikszentmihalyi

Flow (1990) is widely recognized as an inspiring and classic work on creativity. Its applications have benefits for social emotional learning (SEL).

Creativity and Social Emotional Learning

Key concepts from the research evidence are defined in this Dictionary of Terms:

Case Study is an exercise used to analyze or study a specific phenomenon, situation, or problem. As a teaching method, case study offers a way for students to practice both critical thinking and creativity skills to build and strengthen problem-solving skills, which has been documented in the literature as an important way to increase students’ creative skills (Brodin & Frick, 2011). 


Community Organizations (or Partners) might include:

  • Before and after school programs
  • Nonprofit organizations
  • Health care providers
  • Postsecondary institutions
  • Government agencies
  • Foundations
  • Local businesses


Creative may refer to a person, a process, an idea, environment, or product. The four-P’s model (Rhodes, 1961) is used in research to distinguish between the four P’s: the creative person, process, product, and press (i.e., environment).


Creativity is the interplay between ability and process by which an individual or group produces an outcome or product that is novel and useful as defined within some social context (Plucker, Beghetto, and Dow, 2004). 


Creative Ideas represent something different, new, or innovative; of high quality; and be appropriate to the task at hand (Kaufman and Sternberg, 2007).  


Creativity Research includes studies conducted from various angles and disciplines, including psychology, sociology, business, education, economics, literature, and neuroscience.


Critical Thinking is strongly connected to creativity. Critical thinking may include observation, questioning, logical reasoning, questioning assumptions, and exploring competing or alternative explanations.


Flow is experienced during the creative process and describes the feelings and sensations that occur when an individual is intensely engaged in a creative activity (Csikzentmihalyi, 1996).


"My first studies involved a few hundred "experts" -- artists, athletes, musicians, chess masters, and surgeons -- in other words, people who seemed to spend their time in precisely those activities they preferred. From their accounts of what it felt like to do what they were doing, I developed a theory of optimal experience based on the concept of flow -- the state in which people are so involved in an activity that nothing else seems to matter; the experience itself is so enjoyable that people will do it even at great cost, for the sheer sake of doing it" (Csikzentmihalyi, 1990, p. 4).


Well-Being includes individual's physical, mental, and social health, and the opportunities to create meaningful futures. Significant factors that shape well-being are food, housing, education, employment, income, social and emotional needs (e.g., sense of purpose, safely, sense of belonging) (Robert Wood Johnson Foundation, 2022).


Flow -- the state in which people are so involved in an activity that nothing else seems to matter . . .


- Mihaly Csikzentmihalyi


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